Synopsis
"I feel like a pawn in a blasted chess game, Ace." "I know what you mean. Trouble is, they keep changing the chess-players."
The TARDIS has died. Stranded in early twentieth-century London, Bernice can only stand and watch as it slowly disintegrates.
In the East End a series of grisly murders has been committed. Is this the work of the ghostly Springheel Jack or, as Bernice suspects, something even more sinister?
In a tiny shop in Bloomsbury, the master of a grand order of sorcerers is nearing the end of a seven-hundred year quest for a fabled magic wand.
And on a barren world in the far-distant future the Queen of a dying race pleads for the help of an old hermit named Muldwych, while Ace leads a group of guerrillas in a desperate struggle against their alien oppressors.
These events are related. Perhaps the Doctor knows how. But the Doctor has gone away.
Has Prerequisite Story
1 out of 9 (11.1%) raters
say this story requires a previous story.