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< 161. The Butcher of Brisbane
163. Black and White >

162. Protect and Survive

Rating Votes
10
26%
24
9
32%
30
8
26%
24
7
10%
9
6
3%
3
5
3%
3
4
0%
0
3
0%
0
2
0%
0
1
0%
0
Average Rating
8.6
Votes
93

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Latest Community Reviews

From the Reviewer:
User Rating:
10
Plot Rating:
10
Acting Rating:
10
Replay Rating:
10
Effects Rating:
10
Has Prerequisite(s):
Yes
Reviewed By: dima45698Review Date: 4/1/16 4:47 am
0 out of 1 found this review helpful.

This is just perfect story. I love Jonathan Morris and his dark style. I love the mystery of 'Black and White TARDIS' story arc. I love Seventh Doctor's audio and his relationship with Ace and Hex. So when all this has been united into 'Protect and Survive', I can't help but rated this story with 10/10. Perfect.
From the Reviewer:
User Rating:
9
Plot Rating:
8
Acting Rating:
9
Replay Rating:
9
Effects Rating:
9
Has Prerequisite(s):
Yes
Reviewed By: kfb2014Review Date: 4/3/15 4:17 am
2 out of 2 found this review helpful.

This is a clever little tale, and also frustrating, the acting is lacking McCoy for the most part and this is due to the fact I think at the time he was working over in New Zealand on a little film called The Hobbit. However we do have the pleasure of Hex, Philip Oliver and ACE, Sophie Aldred, I think that the qualities of these two shines through in abundance here. They both come across as wonderfully competent and comfortable in their performances. In fact they carry this well throughout the entire drama, establishing that they are one of the classic pairing for companions to the Doctor.

Enough about the class of the performance, this goes without question, the real one that needs answering here, is does the writing quality produce and winning release. Simple answer is it does but for me not on first listen, in fact I listened to this well over three or four times. This explored more of the nuisances. The story itself is told in a repeating time lapse, the individuals reliving the build up, and living through the effects of a nuclear attack. In wondrous 80's style nuclear, depressive fear entrenched government information films, that, graced the TV screens up and down the country (UK) in the early to late 80's. In fact the writing of it took me straight back to those fear tinged days as a child watching what would happen should the bomb go off, and the after effects if it did. I think that Morris as nailed this, and it certainly makes the constant preparation, and the subsequent hell that Ace and Hex live through all the more real in your imagination. The other two characters do not at first appear to be key to anything until, Ace works out that it is more a moral construct that the Doctor as immersed them in, and, that it is some form of extreme test, that they have somehow got caught in. For them to however find there way out and back to the TARDIS is more akin to an episode of the "adventure game" from 80's BBC. I did like the way that this played out, and sets up the wondrous ending and subsequent follow on story in this three parter with the 7th Doctor.
From the Reviewer:
User Rating:
10
Plot Rating:
NR
Acting Rating:
NR
Replay Rating:
NR
Effects Rating:
NR
Has Prerequisite(s):
No
Reviewed By: binroReview Date: 2/14/14 1:48 pm
4 out of 4 found this review helpful.

Ace and Hex take center stage here. They get to work in situations very different than the usual Doctor Who story, and Sophie Aldred and Philip Olivier make the most of the opportunity and turn in strong performances. Really, I was happy when Moloch exited the story so that we could get back to Ace & Hex's character study.

I love Big Finish when it experiments like this, and this time around the experiment paid off.
From the Reviewer:
User Rating:
8
Plot Rating:
NR
Acting Rating:
NR
Replay Rating:
NR
Effects Rating:
NR
Has Prerequisite(s):
Unsure
Reviewed By: Crystal LogicReview Date: 1/15/13 4:19 pm
2 out of 2 found this review helpful.

A really interesting story. I like the idea of these "Doctor-light" tales a lot, actually, and of course this works well for the theme of a manipulative Seventh Doctor. Loved the setup of the isolated house and Ace and Hex wandering around, becoming introduced to our lovely old couple, only to find that things aren't right in a number of key areas. The Bomb really does go off and the effects are terrifying. I think this stuff, along with the calm yet portentous intonations of the radio announcements, would scare anyone who grew up as a child of the Cold War. The fear isn't as prevalent among today's generation, but the notion of nuclear destruction is actually just as terrifying as it always was.

The structure of the tale is a little unusual. Episodes one and two set up the scenario and the mystery, and bring a deepening sense of dread and impending disaster. Episode three takes us back to how everything got started, and it's the most Doctor-heavy part of the story. Because the Doctor is wandering around, putting plans into action and visiting a host of people all over the world to set up his plan, it feels like a final episode. Only Ace and Hex are still trapped, and it's up to them to resolve the situation in the real final part, since the Doctor isn't actually around!

Which brings me to the climax. Now, I agree that altruism is a wonderful thing, but I don't really feel that it's what makes us human. Obviously Morris was trying to make a point here, and to be fair it is congruent with the slant of a great deal of Doctor Who, but I think he's kind of on shaky ground. How would, say, a devotee of Ayn Rand have resolved the story? "No sympathy for Randians! They're not really human", I hear someone shouting and banging the table. Still, isn't it interesting that Moloch probably acted more human than the Doctor himself did in this story? At least he came back for his children!

I'm also not really clear on how the Doctor knew the Elder Gods would pass into the bodies of Albert and peggy and thus into his "pocket dimension". Couldn't they have checked their future in just about anyone? I've got no problem with the idea of a Doctor manipulating things from the sidelines, but I take issue with him being granted impossibly perceptive abilities or near-omnipotence whenever the script calls for it to happen, and Protect and Survive is a little bit guilty.

Still, the ideas behind this were so intriguing and the setup so engrossing that I can't give Protect and Survive less than an 8.
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